<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="hayLoft03.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="6" filename="textures/hayLoft03_mask.dds"/>
    <File fileId="2" filename="textures/shedHay_diffuse.png"/>
    <File fileId="11" filename="textures/shedHay_height.dds"/>
    <File fileId="3" filename="textures/shedHay_normal.png"/>
    <File fileId="4" filename="textures/shedHay_specular.dds"/>
    <File fileId="21" filename="$data/maps/mapAS/textures/props/cliffs/rockDetail_normal.png"/>
    <File fileId="16" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_diffuse.png"/>
    <File fileId="17" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_normal.png"/>
    <File fileId="18" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_specular.png"/>
    <File fileId="20" filename="$data/maps/mapAS/textures/terrain/grass01_diffuse.png"/>
    <File fileId="22" filename="$data/maps/textures/shared/assetLibraryDecals_diffuse.dds"/>
    <File fileId="12" filename="$data/maps/textures/shared/snow_diffuse.png"/>
    <File fileId="13" filename="$data/maps/textures/shared/snow_normal.png"/>
    <File fileId="9" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="5" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="19" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="14" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="23" filename="$data/shared/assets/assetLibraryDecals_normal.dds"/>
    <File fileId="24" filename="$data/shared/assets/assetLibraryDecals_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="assetLibraryDecals_mat" materialId="5">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
    </Material>
    <Material name="material" materialId="6" specularColor="0.501961 1 0">
    </Material>
    <Material name="rocksSet_mat" materialId="7" customShaderId="19" customShaderVariation="rockDetail_terrainSampleVT">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="mMossDetail" fileId="20"/>
      <Custommap name="mNormalDetail" fileId="21"/>
      <CustomParameter name="mossLevel" value="0"/>
      <CustomParameter name="heightMask" value="1"/>
    </Material>
    <Material name="shedHay_mat" materialId="8" customShaderId="5" customShaderVariation="customParallax">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mMaskMap" fileId="6"/>
      <Custommap name="mParallaxMap" fileId="11"/>
    </Material>
    <Material name="snow_mat" materialId="9" customShaderId="14">
      <Texture fileId="12"/>
      <Normalmap fileId="13" bumpDepth="0.5"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hayLoft03.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="hayLoft03" clipDistance="400" nodeId="36">
      <TransformGroup name="hayLoft_gameplay03" nodeId="37">
        <Shape name="fillVolume_hayLoft03" shapeId="1" clipDistance="300" nodeId="38" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
        <Shape name="infoTrigger_03" shapeId="2" visibility="false" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="39" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
        <TransformGroup name="loadingStation_03" nodeId="40">
          <TransformGroup name="aiNodeLoading_03" translation="0 0 5" rotation="-0 90 0" nodeId="41"/>
          <TransformGroup name="dischargeNode_03" translation="0 5 5" nodeId="42"/>
          <Shape name="loadingTrigger_03" translation="0 5 5" shapeId="3" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000000" nodeId="43" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
          <TransformGroup name="markerLoading_03" translation="1 0 4" nodeId="44"/>
        </TransformGroup>
        <TransformGroup name="unloadingStation_03" nodeId="45">
          <TransformGroup name="aiNodeUnloading_03" translation="-3.7749e-08 0 5" rotation="-0 90 0" nodeId="46"/>
          <Shape name="baleTrigger_03" shapeId="4" kinematic="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000" nodeId="47" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
          <Shape name="exactFillRootNode_03" shapeId="4" kinematic="true" compound="true" collisionFilterGroup="0x40000000" collisionFilterMask="0x20000000" nodeId="48" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
          <TransformGroup name="markerUnloading_03" translation="-1 0 4" nodeId="49"/>
        </TransformGroup>
        <Shape name="fillVolume_hayLoft03" translation="0 -10 0" shapeId="5" visibility="false" clipDistance="300" nodeId="50" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
      </TransformGroup>
      <TransformGroup name="clearAreas_hayLoft03" nodeId="51">
        <TransformGroup name="clearArea1Start" translation="-4.2 0 -3.2" nodeId="52">
          <TransformGroup name="clearArea1Width" translation="0 0 6.4" nodeId="53"/>
          <TransformGroup name="clearArea1Height" translation="8.4 0 0" nodeId="54"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas_hayLoft03" nodeId="55">
        <TransformGroup name="indoorArea1Start" translation="-4 0 -3" nodeId="56">
          <TransformGroup name="indoorArea1Width" translation="0 0 6" nodeId="57"/>
          <TransformGroup name="indoorArea1Height" translation="8 0 0" nodeId="58"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas_hayLoft03" nodeId="59">
        <TransformGroup name="levelArea1Start" translation="-4 0 -3" nodeId="60">
          <TransformGroup name="levelArea1Width" translation="0 0 9" nodeId="61"/>
          <TransformGroup name="levelArea1Height" translation="8 0 0" nodeId="62"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="paintAreas_hayLoft03" nodeId="63">
        <TransformGroup name="paintArea1Start" translation="-1.35 0 -2.85" nodeId="64">
          <TransformGroup name="paintArea1Width" translation="0 0 5.8" nodeId="65"/>
          <TransformGroup name="paintArea1Height" translation="2.7 0 0" nodeId="66"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas_hayLoft03" nodeId="67">
        <TransformGroup name="testArea1Start" translation="-4.5 0 -3.5" nodeId="68">
          <TransformGroup name="testArea1End" translation="9 5 9.5" nodeId="69"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas_hayLoft03" nodeId="70">
        <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-4.5 0 -3.5" nodeId="71">
          <TransformGroup name="tipOcclusionUpdateArea1End" translation="9 0 9.5" nodeId="72"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals_hayLoft03" nodeId="73">
        <TransformGroup name="lod_visuals_hayLoft03" lodDistance="0 100" nodeId="74">
          <Shape name="hayLoft03" shapeId="6" nodeId="75" castsShadows="true" receiveShadows="true" materialIds="8">
            <TransformGroup name="winter" nodeId="76" weatherRequiredMask="0x400">
              <Shape name="snow_hayLoft03" shapeId="7" clipDistance="150" nodeId="77" castsShadows="true" receiveShadows="true" materialIds="9"/>
            </TransformGroup>
          </Shape>
          <Shape name="hayLoft03_LOD" shapeId="8" nodeId="78" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </TransformGroup>
        <TransformGroup name="roofConfiguration_hayLoft03" nodeId="79">
          <TransformGroup name="lod_shakeRoof03" lodDistance="0 100" nodeId="80">
            <Shape name="shakeRoof03" shapeId="9" nodeId="81" castsShadows="true" receiveShadows="true" materialIds="8"/>
            <Shape name="shakeRoof03_LOD" shapeId="10" nodeId="82" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </TransformGroup>
          <TransformGroup name="lod_tinRoof03" lodDistance="0 100" nodeId="83">
            <Shape name="tinRoof03" shapeId="11" nodeId="84" castsShadows="true" receiveShadows="true" materialIds="8"/>
            <Shape name="tinRoof03_LOD" shapeId="12" nodeId="85" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="foundationStones_03" clipDistance="175" nodeId="86">
          <TransformGroup name="lod_foundationStones03" lodDistance="0 25" nodeId="87">
            <Shape name="foundationStones03" shapeId="13" nodeId="88" castsShadows="true" receiveShadows="true" materialIds="7"/>
            <Shape name="foundationStones03_LOD" shapeId="14" nodeId="89" castsShadows="true" receiveShadows="true" materialIds="7"/>
          </TransformGroup>
          <Shape name="col_foundationStones03" shapeId="15" static="true" collisionFilterGroup="0x3e" collisionFilterMask="0xfffffbff" nodeId="90" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
        </TransformGroup>
        <TransformGroup name="propsNode" nodeId="91"/>
      </TransformGroup>
      <TransformGroup name="collisions_hayLoft03" nodeId="92">
        <Shape name="collision_hayLoft03" shapeId="16" visibility="false" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="93" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
        <Shape name="tipCol_hayLoft03" shapeId="17" visibility="false" static="true" collisionFilterGroup="0x8" collisionFilterMask="0x1" nodeId="94" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
      </TransformGroup>
      <TransformGroup name="doors_hayLoft03" nodeId="95">
        <TransformGroup name="door01_hayLoft03" translation="0 0 3.048" nodeId="96">
          <TransformGroup name="doorL_hayLoft03" translation="-1.38342 0 -0.00708222" lodDistance="0 100" nodeId="97">
            <Shape name="LOD0_doorL_hayLoft03" shapeId="18" nodeId="98" castsShadows="true" receiveShadows="true" materialIds="8">
              <Shape name="screwDecals_doorL_hayLoft03" shapeId="19" clipDistance="25" nodeId="99" castsShadows="true" receiveShadows="true" materialIds="5"/>
            </Shape>
            <Shape name="LOD1_doorL_hayLoft03" shapeId="20" kinematic="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="100" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </TransformGroup>
          <TransformGroup name="doorR_hayLoft03" translation="1.38342 0 0.00708246" lodDistance="0 100" nodeId="101">
            <Shape name="LOD0_doorR_hayLoft03" shapeId="21" nodeId="102" castsShadows="true" receiveShadows="true" materialIds="8">
              <TransformGroup name="doorRPart_rot_hayLoft03" translation="-0.8138 1.38612 0.0724173" nodeId="103">
                <Shape name="doorRPart_hayLoft03" shapeId="22" nodeId="104" castsShadows="true" receiveShadows="true" materialIds="8"/>
              </TransformGroup>
              <Shape name="screwDecals_doorR_hayLoft03" shapeId="23" clipDistance="25" nodeId="105" castsShadows="true" receiveShadows="true" materialIds="5"/>
            </Shape>
            <Shape name="LOD1_doorR_hayLoft03" shapeId="24" kinematic="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="106" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </TransformGroup>
          <Shape name="doorTrigger01_hayLoft03" translation="0 0 -0.000295401" shapeId="25" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="107" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
        </TransformGroup>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
