<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_shedLog03</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>placeables/sheds/textures/store_shedLog03.dds</image>
        <price>12000</price>
        <dailyUpkeep>60</dailyUpkeep>
        <lifetime>1000</lifetime>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        <vertexBufferMemoryUsage>507904</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>114176</indexBufferMemoryUsage>
        <textureMemoryUsage>3080192</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>placeables/sheds/shedLog03.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="dirt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <animatedObjects>
        <animatedObject saveId="door01" >
            <animation duration="5">
                <part node="latch01">
                    <keyFrame time="0.00" rotation="0 0 0"  translation="0 0 0"/>
                    <keyFrame time="0.12" rotation="0 0 0"  translation="-0.28 0 0"/>
                    <keyFrame time="0.20" rotation="0 0 28" translation="-0.28 0 0"/>
                </part>
                <part node="door01L">
                    <keyFrame time="0.15" rotation="0 0 0"/>
                    <keyFrame time="0.58" rotation="0 -165 0"/>
                </part>
                <part node="door01R">
                    <keyFrame time="0.55" rotation="0 0 0"/>
                    <keyFrame time="1.00" rotation="0 170 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door01" template="woodDoorSqueaksLarge" volumeScale="0.6" />
                <negEnd linkNode="door01" template="woodDoorCloseRandom"  volumeScale="0.2" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door02" >
            <animation duration="5">
                <part node="latch02">
                    <keyFrame time="0.00" rotation="0 0 0"   translation="0 0 0"/>
                    <keyFrame time="0.15" rotation="0 0 0"   translation="0.32 0 0"/>
                    <keyFrame time="0.20" rotation="0 0 -18" translation="0.32 0 0"/>
                </part>
                <part node="door02L">
                    <keyFrame time="0.20" rotation="0 0 0"/>
                    <keyFrame time="0.56" rotation="0 -145 0"/>
                </part>
                <part node="door02R">
                    <keyFrame time="0.55" rotation="0 0 0"/>
                    <keyFrame time="1.00" rotation="0 170 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger02" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door02" template="woodDoorSqueaksLarge" volumeScale="0.6" />
                <negEnd linkNode="door02" template="woodDoorCloseRandom"  volumeScale="0.2" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door03" >
            <animation duration="2.1">
                <part node="latch03">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="-20 0 0"/>
                    <keyFrame time="0.4" rotation="90 -20 0"/>
                </part>
                <part node="door03">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 175 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger03" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door03" template="woodDoorSqueaksSmall" volumeScale="0.7" />
                <negEnd linkNode="door03" template="woodDoorCloseRandom"  volumeScale="0.3" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door04" >
            <animation duration="2.2">
                <part node="latch04">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="23 5 0"/>
                    <keyFrame time="0.4" rotation="-100 5 -5"/>
                </part>
                <part node="door04">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 176 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger04" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door04" template="woodDoorSqueaksSmall" volumeScale="0.7" />
                <posEnd linkNode="door04" template="woodDoorOpen"         volumeScale="0.3" />
                <negEnd linkNode="door04" template="woodDoorCloseRandom"  volumeScale="0.3" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door05" >
            <animation duration="3.5">
                <part node="latch05">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 -20"/>
                    <keyFrame time="0.3" rotation="0 0 90"/>
                </part>
                <part node="door05R">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.6" rotation="0 132 0"/>
                </part>
                <part node="door05L">
                    <keyFrame time="0.5" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -105 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger05" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door05" template="woodDoorSqueaksSmall" volumeScale="0.9" />
                <posEnd linkNode="door05" template="woodDoorOpen"         volumeScale="0.4" />
                <negEnd linkNode="door05" template="woodDoorCloseRandom"  volumeScale="0.3" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door06" >
            <animation duration="3.5">
                <part node="latch06">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 20"/>
                    <keyFrame time="0.3" rotation="0 0 -115"/>
                </part>
                <part node="door06R">
                    <keyFrame time="0.1" rotation="0 0 -1"/>
                    <keyFrame time="0.6" rotation="0 102 -1"/>
                </part>
                <part node="door06L">
                    <keyFrame time="0.5" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -136 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger06" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door06" template="woodDoorSqueaksSmall" volumeScale="0.9" />
                <negEnd linkNode="door06" template="woodDoorCloseRandom"  volumeScale="0.3" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
        <i3dMapping id="door01" node="0>7|0" />
        <i3dMapping id="door01L" node="0>7|0|0" />
        <i3dMapping id="latch01" node="0>7|0|0|0|0|0" />
        <i3dMapping id="door01R" node="0>7|0|1" />
        <i3dMapping id="doorTrigger01" node="0>7|0|2" />
        <i3dMapping id="door02" node="0>7|1" />
        <i3dMapping id="door02L" node="0>7|1|0" />
        <i3dMapping id="latch02" node="0>7|1|0|0|0|0" />
        <i3dMapping id="door02R" node="0>7|1|1" />
        <i3dMapping id="doorTrigger02" node="0>7|1|2" />
        <i3dMapping id="door03" node="0>7|2|0" />
        <i3dMapping id="latch03" node="0>7|2|0|0|0|0" />
        <i3dMapping id="doorTrigger03" node="0>7|2|1" />
        <i3dMapping id="door04" node="0>7|3|0" />
        <i3dMapping id="latch04" node="0>7|3|0|0|0|0" />
        <i3dMapping id="doorTrigger04" node="0>7|3|1" />
        <i3dMapping id="door05" node="0>7|4" />
        <i3dMapping id="door05L" node="0>7|4|0" />
        <i3dMapping id="door05R" node="0>7|4|1" />
        <i3dMapping id="latch05" node="0>7|4|1|0|0|0" />
        <i3dMapping id="doorTrigger05" node="0>7|4|2" />
        <i3dMapping id="door06" node="0>7|5" />
        <i3dMapping id="door06L" node="0>7|5|0" />
        <i3dMapping id="door06R" node="0>7|5|1" />
        <i3dMapping id="latch06" node="0>7|5|1|0|0|0" />
        <i3dMapping id="doorTrigger06" node="0>7|5|2" />
    </i3dMappings>
</placeable>
