<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="hayLoft02.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="6" filename="textures/hayLoft02_mask.dds"/>
    <File fileId="2" filename="textures/shedHay_diffuse.png"/>
    <File fileId="11" filename="textures/shedHay_height.dds"/>
    <File fileId="3" filename="textures/shedHay_normal.png"/>
    <File fileId="4" filename="textures/shedHay_specular.dds"/>
    <File fileId="21" filename="$data/maps/mapAS/textures/props/cliffs/rockDetail_normal.png"/>
    <File fileId="16" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_diffuse.png"/>
    <File fileId="17" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_normal.png"/>
    <File fileId="18" filename="$data/maps/mapAS/textures/props/cliffs/rocksSet_specular.png"/>
    <File fileId="20" filename="$data/maps/mapAS/textures/terrain/grass01_diffuse.png"/>
    <File fileId="12" filename="$data/maps/textures/shared/snow_diffuse.png"/>
    <File fileId="13" filename="$data/maps/textures/shared/snow_normal.png"/>
    <File fileId="9" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="5" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="19" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="14" filename="$data/shaders/snowHeapShader.xml"/>
  </Files>


  <Materials>
    <Material name="material" materialId="225" specularColor="0.501961 1 0">
    </Material>
    <Material name="rocksSet_mat" materialId="226" customShaderId="19" customShaderVariation="rockDetail_terrainSampleVT">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="mMossDetail" fileId="20"/>
      <Custommap name="mNormalDetail" fileId="21"/>
      <CustomParameter name="mossLevel" value="0"/>
      <CustomParameter name="heightMask" value="0.9"/>
    </Material>
    <Material name="shedHay_mat" materialId="227" customShaderId="5" customShaderVariation="customParallax">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mMaskMap" fileId="6"/>
      <Custommap name="mParallaxMap" fileId="11"/>
    </Material>
    <Material name="snow_mat" materialId="228" customShaderId="14">
      <Texture fileId="12"/>
      <Normalmap fileId="13" bumpDepth="0.5"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hayLoft02.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="hayLoft02" clipDistance="400" nodeId="247">
      <TransformGroup name="hayLoft_gameplay02" nodeId="248">
        <Shape name="fillVolume_hayLoft02" translation="0 0 -1.5" shapeId="1" clipDistance="300" nodeId="249" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
        <Shape name="infoTrigger_02" shapeId="2" visibility="false" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="250" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
        <TransformGroup name="loadingStation_02" nodeId="251">
          <TransformGroup name="aiNodeLoading_02" translation="0 0 5" rotation="-0 90 0" nodeId="252"/>
          <TransformGroup name="dischargeNode_02" translation="0 5 5" nodeId="253"/>
          <Shape name="loadingTrigger_02" translation="0 5 5" shapeId="3" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000000" nodeId="254" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
          <TransformGroup name="markerLoading_02" translation="1 0 4" nodeId="255"/>
        </TransformGroup>
        <TransformGroup name="unloadingStation_02" nodeId="256">
          <TransformGroup name="aiNodeUnloading_02" translation="-3.7749e-08 0 5" rotation="-0 90 0" nodeId="257"/>
          <Shape name="baleTrigger_02" shapeId="4" kinematic="true" compound="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000" nodeId="258" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
          <Shape name="exactFillRootNode_02" shapeId="4" kinematic="true" compound="true" collisionFilterGroup="0x40000000" collisionFilterMask="0x20000000" nodeId="259" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
          <TransformGroup name="markerUnloading_02" translation="-1 0 4" nodeId="260"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="clearAreas_hayLoft02" nodeId="261">
        <TransformGroup name="clearArea1Start" translation="-4.2 0 -3.2" nodeId="262">
          <TransformGroup name="clearArea1Width" translation="0 0 6.4" nodeId="263"/>
          <TransformGroup name="clearArea1Height" translation="8.4 0 0" nodeId="264"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas_hayLoft02" nodeId="265">
        <TransformGroup name="indoorArea1Start" translation="-4 0 -3" nodeId="266">
          <TransformGroup name="indoorArea1Width" translation="0 0 6" nodeId="267"/>
          <TransformGroup name="indoorArea1Height" translation="8 0 0" nodeId="268"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas_hayLoft02" nodeId="269">
        <TransformGroup name="levelArea1Start" translation="-4 0 -3" nodeId="270">
          <TransformGroup name="levelArea1Width" translation="0 0 9" nodeId="271"/>
          <TransformGroup name="levelArea1Height" translation="8 0 0" nodeId="272"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas_hayLoft02" nodeId="273">
        <TransformGroup name="testArea1Start" translation="-4.5 0 -3.5" nodeId="274">
          <TransformGroup name="testArea1End" translation="9 4.5 9.5" nodeId="275"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas_hayLoft02" nodeId="276">
        <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-4.5 0 -3.5" nodeId="277">
          <TransformGroup name="tipOcclusionUpdateArea1End" translation="9 0 9.5" nodeId="278"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals_hayLoft02" nodeId="279">
        <TransformGroup name="lod_visuals_hayLoft01" lodDistance="0 80 200" nodeId="280">
          <Shape name="hayLoft02" shapeId="5" nodeId="281" castsShadows="true" receiveShadows="true" materialIds="227">
            <TransformGroup name="winter" nodeId="282" weatherRequiredMask="0x400">
              <Shape name="snow_hayLoft02" shapeId="6" clipDistance="150" nodeId="283" castsShadows="true" receiveShadows="true" materialIds="228"/>
            </TransformGroup>
          </Shape>
          <Shape name="hayLoft02_LOD1" shapeId="7" nodeId="284" castsShadows="true" receiveShadows="true" materialIds="227"/>
          <Shape name="hayLoft02_LOD2" shapeId="8" nodeId="285" castsShadows="true" receiveShadows="true" materialIds="227"/>
        </TransformGroup>
        <TransformGroup name="roofConfiguration" nodeId="286">
          <TransformGroup name="lod_shakeRoof02" lodDistance="0 80" nodeId="287">
            <Shape name="shakeRoof02" shapeId="9" nodeId="288" castsShadows="true" receiveShadows="true" materialIds="227"/>
            <Shape name="shakeRoof02_LOD" shapeId="10" nodeId="289" castsShadows="true" receiveShadows="true" materialIds="227"/>
          </TransformGroup>
          <TransformGroup name="lod_tinRoof02" lodDistance="0 80" nodeId="290">
            <Shape name="tinRoof02" shapeId="11" nodeId="291" castsShadows="true" receiveShadows="true" materialIds="227"/>
            <Shape name="tinRoof02_LOD" shapeId="12" nodeId="292" castsShadows="true" receiveShadows="true" materialIds="227"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="foundationStones_02" clipDistance="175" nodeId="293">
          <TransformGroup name=".lod_foundationStones02" lodDistance="0 25" nodeId="294">
            <Shape name="foundationStones02" shapeId="13" nodeId="295" castsShadows="true" receiveShadows="true" materialIds="226"/>
            <Shape name="foundationStones02_LOD" shapeId="14" nodeId="296" castsShadows="true" receiveShadows="true" materialIds="226"/>
          </TransformGroup>
          <Shape name="col_foundationStones02" shapeId="15" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="297" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
        </TransformGroup>
        <TransformGroup name="propsNode" nodeId="298"/>
      </TransformGroup>
      <TransformGroup name="collisions_hayLoft02" nodeId="299">
        <Shape name="collision_hayLoft02" shapeId="16" visibility="false" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="300" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
        <Shape name="tipCol_hayLoft02" shapeId="17" visibility="false" static="true" collisionFilterGroup="0x8" collisionFilterMask="0x1" nodeId="301" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="225"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
