<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="metalShelter.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="15" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="16" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="17" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="11" filename="../textures/TexturesCom_Paint_Rusted2_512_albedo.dds"/>
    <File fileId="14" filename="../textures/TexturesCom_Paint_Rusted2_512_height.dds"/>
    <File fileId="12" filename="../textures/TexturesCom_Paint_Rusted2_512_normal.dds"/>
    <File fileId="13" filename="../textures/TexturesCom_Paint_Rusted2_512_specular.dds"/>
    <File fileId="1" filename="../textures/material01_diffuse.dds"/>
    <File fileId="10" filename="../textures/material01_height.dds"/>
    <File fileId="2" filename="../textures/material01_normal.dds"/>
    <File fileId="3" filename="../textures/material01_specular.dds"/>
  </Files>


  <Materials>
    <Material name="collision_mat" materialId="5" diffuseColor="0.8 0 0 1" specularColor="0.501961 1 0">
    </Material>
    <Material name="material_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mParallaxMap" fileId="10"/>
    </Material>
    <Material name="rust_mat" materialId="8" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mParallaxMap" fileId="14"/>
    </Material>
    <Material name="snow_mat" materialId="9" customShaderId="17">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="metalShelter.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="smallMetalShelter" clipDistance="600" nodeId="17">
      <TransformGroup name="clearAreas" nodeId="18">
        <TransformGroup name="clearAreaStart01" translation="-3.45 0 -11.7611" nodeId="19">
          <TransformGroup name="clearAreaWidth01" translation="7.11 0 0" nodeId="20"/>
          <TransformGroup name="clearAreaHeight01" translation="0 0 23.474" nodeId="21"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas" nodeId="22">
        <TransformGroup name="levelAreaStart01" translation="-3.45 0 -11.7611" nodeId="23">
          <TransformGroup name="levelAreaWidth01" translation="7.11 0 0" nodeId="24"/>
          <TransformGroup name="levelAreaHeight01" translation="0 0 23.474" nodeId="25"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" nodeId="26">
        <TransformGroup name="indoorAreaStart01" translation="-3.44994 0 -11.7611" nodeId="27">
          <TransformGroup name="indoorAreaWidth01" translation="7.11 0 0" nodeId="28"/>
          <TransformGroup name="indoorAreaHeight01" translation="0 0 23.474" nodeId="29"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="30">
        <TransformGroup name="testAreaStart01" translation="-3.65064 0 -11.9315" nodeId="31">
          <TransformGroup name="testAreaEnd01" translation="7.62301 4.54752 23.8186" nodeId="32"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="33">
        <TransformGroup name="tipOcclusionUpdateAreaStart01" translation="-3.5478 0 -11.845" nodeId="34">
          <TransformGroup name="tipOcclusionUpdateAreaEnd01" translation="7.61606 0 23.6725" nodeId="35"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals_lod" lodDistance="0 100" lodBlending="false" nodeId="36">
        <TransformGroup name="LOD0" nodeId="37">
          <Shape name="LOD0" shapeId="1" nodeId="38" castsShadows="true" receiveShadows="true" materialIds="7">
            <Shape name="LOD0.001" shapeId="2" nodeId="39" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </Shape>
        </TransformGroup>
        <TransformGroup name="LOD1" nodeId="40">
          <Shape name="LOD1" shapeId="3" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="7">
            <Shape name="LOD1.001" shapeId="2" nodeId="42" castsShadows="true" receiveShadows="true" materialIds="8"/>
          </Shape>
        </TransformGroup>
        <TransformGroup name="winter" clipDistance="150" nodeId="43" weatherRequiredMask="0x400">
          <Shape name="snow" translation="0.108969 4.58288 -0.00760524" shapeId="4" nodeId="44" castsShadows="false" receiveShadows="false" materialIds="9"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="collision" nodeId="45">
        <Shape name="collision" translation="-2.86501 -0.0473133 11.1134" shapeId="5" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="47" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="5"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
