<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="mediumShelter.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="15" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="16" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="17" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="11" filename="../textures/TexturesCom_Paint_Rusted2_512_albedo.dds"/>
    <File fileId="14" filename="../textures/TexturesCom_Paint_Rusted2_512_height.dds"/>
    <File fileId="12" filename="../textures/TexturesCom_Paint_Rusted2_512_normal.dds"/>
    <File fileId="13" filename="../textures/TexturesCom_Paint_Rusted2_512_specular.dds"/>
    <File fileId="1" filename="../textures/material01_diffuse.dds"/>
    <File fileId="10" filename="../textures/material01_height.dds"/>
    <File fileId="2" filename="../textures/material01_normal.dds"/>
    <File fileId="3" filename="../textures/material01_specular.dds"/>
  </Files>


  <Materials>
    <Material name="collision_mat" materialId="5" diffuseColor="0.8 0 0 1" specularColor="0.494118 1 0">
    </Material>
    <Material name="material01_mat" materialId="6" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.4"/>
      <Glossmap fileId="3"/>
      <Custommap name="mParallaxMap" fileId="10"/>
    </Material>
    <Material name="rust_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mParallaxMap" fileId="14"/>
    </Material>
    <Material name="snow_mat.001" materialId="8" customShaderId="17">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="mediumShelter.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="mediumShelter" lockedgroup="true" clipDistance="600" nodeId="31">
      <TransformGroup name="clearAreas" nodeId="32">
        <TransformGroup name="clearAreaStart01" translation="-22.219 0 -7.88989" nodeId="33">
          <TransformGroup name="clearAreaWidth01" translation="44.594 0 0" nodeId="34"/>
          <TransformGroup name="clearAreaHeight01" translation="0 0 15.939" nodeId="35"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas" nodeId="36">
        <TransformGroup name="levelAreaStart01" translation="-22.219 0 -7.88989" nodeId="37">
          <TransformGroup name="levelAreaWidth01" translation="44.594 0 0" nodeId="38"/>
          <TransformGroup name="levelAreaHeight01" translation="0 0 15.939" nodeId="39"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" nodeId="40">
        <TransformGroup name="indoorAreaStart01" translation="-22.219 0 -7.88989" nodeId="41">
          <TransformGroup name="indoorAreaWidth01" translation="44.594 0 0" nodeId="42"/>
          <TransformGroup name="indoorAreaHeight01" translation="0 0 15.939" nodeId="43"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="44">
        <TransformGroup name="testAreaStart01" translation="-22.6601 0 -8.27681" nodeId="45">
          <TransformGroup name="testAreaEnd01" translation="44.9779 7.22109 16.358" nodeId="46"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="47">
        <TransformGroup name="tipOcclusionUpdateAreaStart01" translation="-22.0932 0 -8.175" nodeId="48">
          <TransformGroup name="tipOcclusionUpdateAreaEnd01" translation="44.5597 0 16.0418" nodeId="49"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals" nodeId="50">
        <TransformGroup name="visuals_lod" lodDistance="0 100" lodBlending="false" nodeId="51">
          <Shape name="LOD0" shapeId="1" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="6">
            <Shape name="LOD0.001" shapeId="2" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="7"/>
          </Shape>
          <Shape name="LOD1" shapeId="3" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="6">
            <Shape name="LOD1.001" shapeId="4" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="7"/>
          </Shape>
        </TransformGroup>
        <TransformGroup name="winter" clipDistance="150" nodeId="21" weatherRequiredMask="0x400">
          <Shape name="snow" shapeId="5" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="8" weatherRequiredMask="0x400"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="collision" nodeId="56">
        <Shape name="collision" rotation="0.000124889 -0 -0.000124874" shapeId="6" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="20" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="5"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
