<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="spike" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="12" filename="$data/shared/default_normal.png" />
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" />
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" />
    <File fileId="14" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png" />
    <File fileId="9" filename="$data/shared/detailLibrary/flat_normal.png" />
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png" />
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png" />
    <File fileId="10" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png" />
    <File fileId="1" filename="$data/shared/white_diffuse.png" />
    <File fileId="11" filename="../sharedTextures/attachmentDecals.png" />
    <File fileId="2" filename="../sharedTextures/jcbAttachments_normal.png" />
    <File fileId="3" filename="../sharedTextures/jcbAttachments_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 0">
    </Material>
    <Material name="black_calibratedGlossPaint_mat" materialId="2" customShaderId="4">
      <CustomParameter name="clearCoatIntensity" value="0.5000"/>
      <CustomParameter name="clearCoatSmoothness" value="0.8500"/>
      <CustomParameter name="colorScale" value="0.007 0.007 0.007"/>
      <CustomParameter name="smoothnessScale" value="0.8500"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="red_calibratedGlossPaint_mat" materialId="3" customShaderId="4">
      <CustomParameter name="clearCoatIntensity" value="0.5000"/>
      <CustomParameter name="clearCoatSmoothness" value="0.8500"/>
      <CustomParameter name="colorScale" value="0.5506 0 0"/>
      <CustomParameter name="smoothnessScale" value="0.8500"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="silver_silverScratched_mat" materialId="4" customShaderId="4">
      <Custommap name="detailDiffuse" fileId="8"/>
      <Custommap name="detailNormal" fileId="9"/>
      <Custommap name="detailSpecular" fileId="10"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="attachmentDecals_decal_mat" materialId="5" customShaderId="4" customShaderVariation="vmaskUV2">
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="detailNormal" fileId="9"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="baleSpike.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="mainComponent" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="frame" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="2"/>
      <TransformGroup name="attachable" nodeId="3">
        <TransformGroup name="attacherJointQ" translation="0 0.155008 -0.190851" rotation="90 -88.765106 -90.000343" nodeId="4"/>
        <TransformGroup name="attacherJoint" translation="0 0.184139 -0.150214" rotation="270 -87.234894 90.000229" nodeId="5"/>
        <TransformGroup name="attacherJointWL" translation="0 0.14998 -0.065241" rotation="-90.000046 -85.719971 90.000031" nodeId="6"/>
      </TransformGroup>
      <Shape name="Tine6" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="7">
        <Shape name="tineCollision06" translation="-0.701579 0.075267 0.680275" rotation="-90.000008 0 0" shapeId="4" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="8"/>
      </Shape>
      <Shape name="Tine5" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="9">
        <Shape name="tineCollision05" translation="-0.00058 0.075267 0.680275" rotation="-90.000008 0 0" shapeId="6" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="10"/>
      </Shape>
      <Shape name="Tine4" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="11">
        <Shape name="tineCollision04" translation="0.702269 0.075267 0.680275" rotation="-90.000008 0 0" shapeId="8" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="12"/>
      </Shape>
      <Shape name="Tine3" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="13">
        <Shape name="tineCollision03" translation="0.702269 0.384982 0.680275" rotation="-90.000008 0 0" shapeId="10" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="14"/>
      </Shape>
      <Shape name="Tine2" shapeId="11" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="15">
        <Shape name="tineCollision02" translation="0.001621 0.384982 0.680275" rotation="-90.000008 0 0" shapeId="12" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="16"/>
      </Shape>
      <Shape name="Tine1" shapeId="13" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="17">
        <Shape name="tineCollision01" translation="-0.701673 0.384982 0.680275" rotation="-90.000008 0 0" shapeId="14" compoundChild="true" density="0.001" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="18"/>
      </Shape>
      <Shape name="spikeBracket" visibility="false" shapeId="15" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="19"/>
      <Shape name="spikeBracketsQ" translation="0 0.022139 0.423307" rotation="-10.10075 0 0" shapeId="16" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="20"/>
      <Shape name="bracketBolts" translation="0.000525 0.252899 0.000353" shapeId="17" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="21"/>
      <Shape name="spikeDecals" rotation="-90.000008 0 0" shapeId="18" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="5" clipDistance="30" nodeId="22"/>
      <Shape name="tensionBeltMesh01" shapeId="19" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="23"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
