<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheels1.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../shared/vehicleShader.xml"/>
    <File fileId="11" filename="wheels_specular.dds"/>
    <File fileId="9" filename="wheels_specular_1.dds"/>
    <File fileId="3" filename="wheels_specular_12.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
  </Files>


  <Materials>
    <Material name="rim2_mat" materialId="5" diffuseColor="0.294118 0.8 0.639216 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="colorMat0" value="0.5 0.5 0.5 8"/>
      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 0"/>
      <CustomParameter name="colorMat2" value="0.02 0.02 0.02 1"/>
      <CustomParameter name="colorMat3" value="0.5 0.5 0.5 8"/>
      <CustomParameter name="colorMat4" value="1 0 0 0"/>
    </Material>
    <Material name="rim3_mat" materialId="6" diffuseColor="0.0666667 0.8 0.0901961 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="colorMat0" value="0.5 0.5 0.5 8"/>
      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 0"/>
      <CustomParameter name="colorMat2" value="0.1 0.02 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.02 0.02 0.02 0"/>
    </Material>
    <Material name="rim4_mat" materialId="8" diffuseColor="0.203922 0.8 0.129412 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="colorMat0" value="0.5 0.5 0.5 8"/>
      <CustomParameter name="colorMat1" value="1 0 0 0"/>
      <CustomParameter name="colorMat2" value="0.02 0.02 0.02 0"/>
      <CustomParameter name="colorMat3" value="0.5 0.5 0.5 8"/>
    </Material>
    <Material name="tire_mat" materialId="9" diffuseColor="0.109804 0.184314 0.8 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="wheels1.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="tires" nodeId="20">
      <Shape name="tire_FL" shapeId="1" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="9"/>
      <Shape name="tire_FR" shapeId="1" clipDistance="300" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="9"/>
      <Shape name="tire_RL" shapeId="2" clipDistance="300" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="9"/>
      <Shape name="tire_RL" shapeId="2" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="9"/>
      <Shape name="tire_FL2" shapeId="3" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="9"/>
      <Shape name="tire_FR2" scale="0.74 1 1" shapeId="1" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="9"/>
    </TransformGroup>
    <TransformGroup name="wheels_front" nodeId="27">
      <Shape name="rim2_FR" shapeId="4" clipDistance="300" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="rim2_FL" shapeId="5" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="supersingleAlcoa_FR" shapeId="6" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="supersingleAlcoa_FL" shapeId="7" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
    <TransformGroup name="wheeels_rear" nodeId="32">
      <Shape name="tenHole_RL" shapeId="8" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="6"/>
      <Shape name="tenHole_RR" shapeId="9" clipDistance="300" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="6"/>
    </TransformGroup>
  </Scene>

</i3D>
