<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="freightliner.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="13" filename="shared/M2106SLG_Dashboard_BaseColor.dds"/>
    <File fileId="18" filename="shared/cab_spec.dds"/>
    <File fileId="53" filename="shared/frame_spec.dds"/>
    <File fileId="36" filename="shared/gen_wear_dirt_2.dds"/>
    <File fileId="59" filename="shared/liftgate_spec.dds"/>
    <File fileId="34" filename="shared/radiator_diffuse.dds"/>
    <File fileId="35" filename="shared/radiator_normal.dds"/>
    <File fileId="11" filename="shared/rearLightOval_01_specular.dds"/>
    <File fileId="5" filename="shared/stake_spec.dds"/>
    <File fileId="57" filename="shared/suspension2.dds"/>
    <File fileId="6" filename="shared/vehicleShader.xml"/>
    <File fileId="45" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="19" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="4" filename="$data/shared/default_normal.dds"/>
    <File fileId="16" filename="$data/shared/default_specular.dds"/>
    <File fileId="41" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="38" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="37" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="55" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="54" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="30" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="33" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="32" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="31" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="42" filename="$data/shared/windowDark_diffuse.dds"/>
    <File fileId="40" filename="$data/shared/window_diffuse.dds"/>
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    <Material name="chromeMat" materialId="409" diffuseColor="0.8 0.8 0.8 1" customShaderId="19">
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      <Custommap name="detailSpecular" fileId="37"/>
      <Custommap name="detailNormal" fileId="21"/>
      <Custommap name="detailDiffuse" fileId="38"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="7" alphaBlending="true" customShaderId="6" customShaderVariation="staticLight">
      <Texture fileId="12"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="col_mat" materialId="8" diffuseColor="0.027451 0.8 0 1" specularColor="0.6 1 0">
    </Material>
    <Material name="Dashboard" materialId="9" specularColor="1 1 0">
      <Texture fileId="13"/>
    </Material>
    <Material name="dashboard_statics" materialId="10" diffuseColor="0.0627451 0.8 0.258824 1" customShaderId="6" customShaderVariation="staticLight">
      <Normalmap fileId="4"/>
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      <CustomParameter name="colorMat0" value="0.8 0 0 1"/>
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    <Material name="door_panels" materialId="11" diffuseColor="0.8 0.203922 0.00784314 1" customShaderId="6" customShaderVariation="colorMask">
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      <CustomParameter name="colorMat0" value="0.65 0.65 0.65 1"/>
      <CustomParameter name="colorMat1" value="0.02 0.02 0.02 1"/>
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    <Material name="glassWindowMat" materialId="427" alphaBlending="true" customShaderId="19">
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      <Normalmap fileId="4"/>
      <Glossmap fileId="36"/>
      <Custommap name="detailSpecular" fileId="41"/>
      <Custommap name="detailNormal" fileId="21"/>
      <Custommap name="detailDiffuse" fileId="38"/>
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    <Material name="glassWindowMat.002" materialId="446" alphaBlending="true" customShaderId="19">
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      <Glossmap fileId="16"/>
      <Custommap name="detailSpecular" fileId="41"/>
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      <Custommap name="detailDiffuse" fileId="38"/>
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    <Material name="glassWindowMat.002" materialId="456" alphaBlending="true" customShaderId="19">
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    <Material name="glassWindowMat.002" materialId="461" alphaBlending="true" customShaderId="19">
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      <Custommap name="detailSpecular" fileId="41"/>
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      <Custommap name="detailDiffuse" fileId="38"/>
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    <Material name="headlight_mat" materialId="14" diffuseColor="0.164706 0.411765 0.8 1" customShaderId="6" customShaderVariation="colorMask">
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      <CustomParameter name="colorMat0" value="0.8 0.8 0.8 3"/>
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    </Material>
    <Material name="lambert1" materialId="18" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="liftgate_mat" materialId="19" diffuseColor="0.8 0.027451 0.00784314 1" customShaderId="6" customShaderVariation="colorMask">
      <Normalmap fileId="4"/>
      <Glossmap fileId="59"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 0"/>
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    <Material name="metalPaintedBlackMat" materialId="507" diffuseColor="0.8 0.8 0.8 1" customShaderId="19">
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    <Material name="metalPaintedMat" materialId="501" customShaderId="19">
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    <Material name="rearLightOvalLED_01_mat" materialId="24" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="6" customShaderVariation="colorMask">
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  <Shapes externalShapesFile="freightliner.i3d.shapes">
  </Shapes>

  <Scene>
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